Considering what happened during the first game, though, it might be the same event. This implies that this game might take place before Super Mario Galaxy, set at the Star Festival, although SMG2 also has one.
Call-Forward: In the credits, you can hear Peach say she'll wait for Mario at the Star- before being cut off.While variants have been shown in other games, such as Clubbas in the Paper Mario games, Tolstar in Mario & Luigi: Superstar Saga, and most notably the Snow Spikes in the previous game, this is the first time the originals reappear. Classic Spikes show up for the first time since their debut in Super Mario Bros.The Koopalings appear in a game for the first time since Mario & Luigi: Superstar Saga and in a platformer for the first time since Super Mario World.World 9-7, for example, adds meltable ice blocks and Piranha Plants that constantly spit fireballs, so the characters have to get through the level quickly to avoid reaching an Unwinnable situation. Brutal Bonus Level: World 9, which features levels based on previous worlds, but mixed with new gimmicks to further increase the challenge.Boss Remix: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.has propeller blocks that can be used to reach his head in his first fight, electric fences that you can knock him into for his second fight, and a floor that can send his bombs into his vehicle in his third fight. (The same action triggers propeller flight when Mario has the Propeller Suit.) It's not a spectacular difference by any means, but it's absolutely vital to controlling your jumps and making those tough landings. Boring, but Practical: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer.The Toads who stayed at the castle aided Mario, Luigi, and the Blue and Yellow Toads on their mission by shooting power-ups throughout the land out of a cannon, scattering them across the lands. Blatant Item Placement: Oddly enough for the franchise, Justified.
In them, there's usually an object or item that illuminates part of the path, and they become essential to avoid touching unseen hazards. Blackout Basement: A number of levels.A Birthday, Not a Break: Dick move, Bowser, kidnapping poor Princess Peach on her birthday.Big "NO!": Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.In addition to featuring Boos, they also have an illusory design, requiring Mario and his friends to solve some sort of puzzle in order to find the standard exit (and look closer at the surroundings to find the secret exit). One of the levels, the World 2's Castle, mixes it with Unnaturally Looping Location, as the characters have to choose the right paths while the screen is scrolling forward and, if they miss, they'll have to replay the current section. Auto-Scrolling Level: Quite a few of them, particularly the airship levels.One stomped, they'll split into two regular-sized Goombas. Asteroids Monster: The larger Goombas.It does come at the cost of a 100% Completion, as if you cause the block to appear (by losing eight times) the stars you get on your save file won't twinkle. The player can resume control at any time, or let Luigi finish the level and then choose to either try it themselves or advance to the next stage. Anti-Frustration Feature: Failing a level at least eight times activates the "Super Guide" selecting it will let you watch a CPU Luigi play through the level.Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins). And Your Reward Is Clothes: Inverted: Mario loses his hat if you have 99 lives (he gets his hat back should he lose a life).Air Jousting: The World 6 boss battle involves the player(s) and Bowser Jr both riding Clown Cars like the one from Super Mario World and trying to send each other flying into electric fences in mid air.